[Azur Lane] Algerie (META): META Affiliation SSR Heavy Cruiser [Performance Evaluation]

Algerie (META) Performance Evaluation

This is a performance evaluation of the META ship "Algerie (META)" appearing in Azur Lane (Azuren). It includes information on stats and skills, recommended equipment and formations. Detailed information such as Algerie (META)'s acquisition method, launch date, voice actor, and illustrator may also be useful!

Profile

This page contains character information for Algerie (META). The links lead to the official illustrator and voice actor pages (SNS, wiki, etc.) for Algerie (META). Please note that the construction date, launch date, and completion date may be incorrect in some cases.

Ship Algerie (META)
Algerie.META
Ship Type Heavy Cruiser
Faction META
Rarity SSR
Acquisition Method Metal Lab (2023/6/8 - 2023/8/31)
Implementation Date June 8, 2023
Retrofit Date Undecided
Construction Date
Launch Date Same as Algiers?
Commissioning Date
CV/Voice Actor Shizuka Itō
Illustration/Artist Unknown

Illustration

Fan Art

The linked site displays search results for Algiers (META) illustrations. If you are looking for pictures of Algiers (META), please try using it.

Stats

Displays the stats for Algiers (META) at max level 120 with love. Ships with implemented enhancements will show their post-enhancement stats.

Lv

Bonus

Algiers (META)Algiers (META)
Durability 5162 Armor Medium Armor Reload 199
Firepower 286 Torpedo 229 Evasion 61
Anti-Air 245 Aviation 0 Fuel Consumption 13
Anti-Submarine 0 Accuracy 138 Speed 25
Luck 50
Equipment/Bonus/Max Value
Heavy Cruiser Main Gun 125% 1
Torpedo 175% 2
Anti-Aircraft Gun 100% 1
Limit Break
First Order [Ash of the Ember Chaser] Skill Acquisition/Main Gun Correction +5%
Second Order Torpedo Loadout +1/Starting Torpedoes +1/Torpedo Correction +10%
Third Order [Ash of the Ember Chaser] Skill Enhancement/Torpedo Correction +15%

Performance Measurement

As a reference, measure the Evasion Rate, Accuracy Rate, CRT Rate (Critical), and Total Durability (effective durability considering evasion rate) of Algérie (META) from the above stats.
The virtual enemy is fixed with Evasion 100/Accuracy 100/Luck 50/Level Difference 0.

Evasion Rate 28.65%
Accuracy Rate 67.49%
CRT 11.16%
Total Durability 7234

Skills

Let's explain Algérie (META)'s skills.

Pillar of ExilePillar of Exile

Activates with a 25% chance when performing a main gun attack, launching an additional special artillery strike (this effect can only activate once every 5 seconds). Every 20 seconds during battle, deploys a special barrage [Lv.10] (power depends on skill level). Each time the special artillery strike or special barrage of this skill hits an enemy, it applies "Exile" to that enemy and increases their speed by 1 (can be applied up to 5 times). If "Exile" is applied for the 5th time, the enemy's speed becomes 0 for 3 seconds, and then the "Exile" count resets to 0. Damage dealt to enemies with "Exile" applied by your "Exile" increases by 15%.
Ammunition Type Power Correction Light/Medium/Heavy (%) Modification
HE 28x18 100% 135/95/70 100%
Special Barrage/Ammo Range 100/Projectile Speed 12/

Special Artillery Strike

Pillar of Exile_Special Artillery

Performs an additional main gun attack with a 25% chance when performing a main gun attack.

Similar to the general skill "Main Gun Volley," it attacks with the equipped main gun. The difference is that "Main Gun Volley" is an unguided attack fired in front of you, but Algérie (META)'s skill targets enemies. When using it, it seems to have a tendency to target distant enemies.

When I saw this attack, I thought, "Maybe the main gun rapid-fire spec has changed!" and checked with anticipation, but it hadn't. Too bad.

There is no initial cooldown, but there is a 5-second cooldown after activation. If possible, I want it to be judged with each main gun attack, so it's best to adjust the main gun reload to be slower than 5 seconds. This will increase the main gun attack power by 1.25 times.

The main gun reload cycle is the attack speed + time to aim the main gun + firing recovery + wait time shown on the equipment screen. For reference, this is what happens when you equip a rapid-firing twin-linked gun with high attack speed at level 125 with "Ai" and "Loading Technique" at level 18.

Cheshire Gun: 5.79s
Algerie Gun: 5.66s
Saint-Louis Gun: 4.98s

I think there will be more ship technologies in the future, so it seems best to avoid the Saint-Louis Gun.

Special Barrage

Pillar of Exile

Deploys a special barrage every 20 seconds.

Fires 6 shells x 3 volleys in a fan shape in front of the ship. The individual shell power is low at 28. It has HE properties and the anti-armor multiplier is the same as HE shells for heavy cruisers.

Stopping Effect

Applies Exile to enemies hit by this skill's special shelling or special barrage. Exile can stack up to 5 times. Each Exile increases the enemy's speed by 1. When 5 stacks are reached, the Exile stacks are reset to 0, and the enemy's speed is set to 0.

Algerie (META) deals 15% more damage to enemies afflicted with Exile.

Exile is stacked once per shell hit. When an enemy is afflicted with Exile, a special effect is applied. However, this effect does not indicate the number of stacks.

★Special Shelling
Choose a main gun with 6 or more shells, and if you hit with 5 or more in one volley, you can stop the enemy. It can be activated at the start of battle, so if things go well, you can aim for a strategy of stopping the enemy at the start and then unleashing an attack.

★Special Barrage
With 6 shells x 3 volleys, there are many shots, and the area in front of the ship can expect 6 hits, potentially activating the stopping effect with a cycle of about 20 seconds.

If adjusted well, the special shelling + special barrage can stop enemies for a total of about 6 seconds. During this combo's stun, the main gun reload may be completed, allowing another special shelling to be activated. If I were to witness the dream of a 9-second stun, I might reach ecstasy.

★Aiming for a 9-second stun
Although the stopping effect is interrupted slightly, if you only adjust to match the first special barrage, it seems possible with the Drake Gun equipped. A 9-second stun is not realistic, but a 6-second stun is definitely achievable. It might be useful in the future, so it's something to remember.

★Trivia It appears that the effect of Exile is also applied to the normal main guns after the special bombardment is activated, for a certain period of time. For main guns that fire 2 shots x 3 volleys, the effect seems to be applied to the 2nd and 3rd shots, but not the 1st. This makes it easier to aim for a stun effect in combination with special bombardment, and as long as this specification is active, you can aim for a stun effect even with twin-linked guns that fire 2 shots x 2 volleys.

★Exercise Since Exile is applied individually, if you apply 5 Exiles to one vanguard ship in an exercise, only that ship will be stunned. The specifications around this seem to be the same as the skill of Le Malin (μ Equipment). If the stunned ship is in the front position, the remaining ships will be unable to move beyond a certain distance around the stunned ship, as if connected by chains. If the stunned ship is not in the front position, you can move freely, leaving the stunned ship behind.

Pillar of CursePillar of Curse

At the start of battle, reduce the durability of allied surface fleet ships other than yourself by 15. For each ship whose durability is reduced by this effect, increase your firepower and evasion by 4% for 40 seconds; after 40 seconds, as long as you are able to fight, you will gain "Reduce torpedo damage taken by 20% until the end of battle" and recover 100 durability for all allied fleet ships.

At the start of battle, deal 15 fixed damage to all allied ships other than yourself. For each ship that takes damage from this effect, increase your firepower and evasion by 4% for 40 seconds.

After 40 seconds, gain 20% reduction in torpedo damage taken until the end of battle. Additionally, recover 100 durability for all allies.

The self-inflicted damage at the start of battle pairs well with ships that activate skills when hit. For example, Yorktown and Friedrich unleash special attacks when they take damage (however, Friedrich with Keel does not fire explosive shells). Suruga deploys a damage reduction effect, and Nelson Kai gains self-buffs. In the future, if ships with powerful "on-hit trigger" skills are implemented, Algerie (META)'s value may increase.

The durability lost from self-inflicted damage can be recovered after 40 seconds. While the 100 recovery is marginal as a survival aid, the net result of self-infliction and recovery is positive, which is good. Although it's subtle, Algerie (META) is also a recovery target.

The buff is a maximum of 5 ships x 4% = 20% for a full fleet. It's a fairly significant effect, but it's limited to 40 seconds. After 40 seconds, you lose the buff and gain torpedo resistance. Since you can't resist torpedoes from the start, it's best to think of it as a ship that's slightly stronger against torpedoes.

Algerie (META)_Survivability Table

Algerie (META)'s survivability. With a combat time of 60 seconds, the evasion buff lasts for 40 seconds. Including the fixed 100 HP recovery, Algerie (META)'s survivability is 10999. Her performance is slightly better than average.

I think her survivability would be a bit higher in situations where torpedo resistance is effective.

Expirgate FlameExpirgate Flame

Activates with 100% chance every 10 seconds during combat. Applies the special burn 'Expirgate Flame' to the enemy with the highest percentage of maximum HP for 8 seconds. If an enemy afflicted with 'Expirgate Flame' is destroyed, the skill 'Ashes of the Burning Trail - Algerie' gains the following effect until the end of battle: Applies the special burn 'Expirgate Flame' to enemies hit by this special barrage for 8 seconds.

Activates every 10 seconds. Applies a special burn effect for 8 seconds to the enemy with the highest HP percentage. If an enemy afflicted with the special burn is destroyed, your own Barrage skill gains the effect of applying a special burn to hit enemies for 8 seconds.

Special burn deals 186 fixed damage every 1.5 seconds for 8 seconds. The damage occurs quickly, totaling 930 damage in 7.5 seconds.

In a 60-second battle, deals damage up to 25 times, with a DPS of approximately 77.

While not an exceptionally strong effect, the ability to periodically apply a special burn to enemies might be its key feature. For example, Belfast and Yuudachi Kai with their dedicated equipment gain increased damage against burning enemies. If more ships with burn-related skills are introduced, Algerie (META)'s value might increase.

Ashes of the Burning Trail IIAshes of the Burning Trail II

Every time you perform 6 main gun attacks, unleashes a special barrage II;
When enhanced by 'Expirgate Flame', the fired shells change and gain the special burn effect.
Ammunition Type Power Correction Light/Medium/Heavy (%) Modification
SAP Shells 40x12 100% 65/125/65 100%
Shell Range 80 / Shell Speed 12 / Penetration 1

Ashes of the Burning Trail II

A Barrage skill that activates after 6 main gun attacks.

Fires 40 shells with a power of 12. Although they look like armor-piercing shells, they have the SAP shell attribute, with the same anti-armor multiplier as heavy cruiser SAP shells. They have a single penetration effect.

After being enhanced by Expirgate Flame, they change into purple shells that apply a special burn upon hitting.

The activation condition of 6 attacks results in poor rotation, and the offensive performance is also mediocre.

Overall Rating

This summarizes the overall evaluation of Algerie (META).

Rating: ★★★★

Basic Performance

Algerie (META) is an SSR heavy cruiser belonging to the Ember faction.

A medium armor type with over 5000 HP.

She is a typical torpedo-type heavy cruiser, fighting using main guns and torpedoes.

Her firepower is high, but the main gun correction is low, and she only has one gun mount. Both her rate of fire and gunnery performance are lacking.

だからといって魚雷が強いかと言われると、補正は高いものの雷装が低く、総合的に見て微妙。スキルも魚雷関連効果は無し。

対空も特別尖っている訳でも無し。

長所と言える部分は重巡トップクラスの装填くらいでしょうか。ステータスだけではあまり魅力を感じません。

本家Algerieアルジェリーと比較した場合、兵装補正はそのまま、アルジェリー(META)は回避以外のステータスが少し高く設定されています。

攻撃性能

アルジェリー(META)のDPS。火力20%アップ。エグザイルによる与ダメアップは半分機能するものとして計算。

Algerie (META)_DPS

ドレイク砲装備時。アルジェリー(META)は主砲砲座1の艦船ですが、特殊砲撃、火力アップ、エグザイルといった効果により、主砲攻撃性能は砲座2のポートラン改くらいあります。

命中精度を含めた修正後のDPSもポートランド改を上回る。

ドレイク砲と全弾発射が中装甲に強いので、どちらかと言えば中装甲が得意なほう。とはいえ、攻撃性能は砲撃特化のゴリツィアやミネアポリスのほうが安定して高く、攻撃目的でアルジェリー(META)が採用されることは無いでしょう。

Overall Evaluation

アルジェリー(META)は停止効果を持つ前衛艦。

攻撃力も生存力も突出している訳ではありませんが、強力な補助効果を持っていることは高く評価できます。

ただ、アルジェリー(META)は実装時期が悪かったように思います。現在はインプラカブルの確定停止、ビスマルクZweiの疑似拘束といった使いやすい効果が揃っている。発動がやや不安定なアルジェリー(META)を使う機会があるのか難しいところ。

一応、アルジェリー(META)は前衛で停止効果を持っていること、特殊砲撃で概ね好きなタイミングに停止効果を狙えることがポイント。

実際に使うとしたら、Implacableインプラカブル+アルジェリー(META)、BismarckZweiビスマルクZwei+アルジェリー(META)という具合に、拘束時間を伸ばしたいときの相方にする感じ。

また、上手くいけばアルジェリー(META)だけで約6秒以上の停止効果を狙うこともできる。

このように活躍の見込みがある一芸を持っているので、アルジェリー(META)は育てておくと良いかもしれない。

Equipment

アルジェリー(META)のオススメ装備、候補一覧からお好みで装備を組み合わせると良いです。

Heavy Cruiser Main Gun

試作型234mm三連装砲[T0] 試作型234mm三連装砲[T0]
ドレイク砲/火力+65/3発×2連射型
威力54×6の通常弾/中装甲・重装甲に強い
試作型203mm三連装砲Mark X[T0] 試作型203mm三連装砲Mark X[T0]
MarkX/Power 49 HE Shells x3, 2 volleys/
Attack Speed 7.23 (0.5 recovery) / Anti-Armor Multiplier 140-95-70
Light armor performance comparable to Drake Cannon. Can be crafted via Arms Development.
203mm SKC Twin Cannon Kai [T0] 203mm SKC Twin Cannon Kai [T0]
Blücher Cannon/Power 53 AP Shells x2, 3 volleys/
Attack Speed 7.65 (+1 recovery) / Anti-Armor Multiplier 80-115-75
Advantageous against stationary targets / Event exclusive
Prototype 240mm Triple Cannon [T0] Prototype 240mm Triple Cannon [T0]
Kursk Cannon/Power 55 AP Shells x3, 2 volleys/
Attack Speed 8.2 (+0.5 recovery) / Anti-Armor Multiplier 65-110-95
Higher heavy armor bonus than Mk15 / Event exclusive
203mm Twin Cannon Model 1927 [T3] 203mm Twin Cannon Model 1927 [T3]
Main gun with SAP shell attribute, firing 2 volleys of 4 shots.
Strong against medium armor enemies, but slow attack speed and long firing duration are noticeable.

Torpedo

533mm Quad Magnetic Torpedo [T3] 533mm Quad Magnetic Torpedo [T3]
Commonly known as "Gold Magnetic" or "Quad Magnetic"
Power 145 x 4 shots / Excellent attack speed
Hones in on targets / Suitable for auto-combat
533mm Quintuple Magnetic Torpedo [T3] 533mm Quintuple Magnetic Torpedo [T3]
Commonly known as "Rainbow Magnetic"
Power 145 x 5 shots / Torpedo Power 70 / Slow attack speed
10% higher DPS than Gold Magnetic, advantageous at the start of battle
533mm Quintuple Torpedo Mark IX [T0] 533mm Quintuple Torpedo Mark IX [T0]
Commonly known as "Royal Torpedo" or "Mark IX"
High power, suitable for manual control
Narrower spread than standard torpedoes, fires one at a time directly in front of the ship.

Anti-Aircraft Gun

Twin 57mm/L60 Bofors AA Gun Mle 1951 [T0] Twin 57mm/L60 Bofors AA Gun Mle 1951 [T0]
Commonly known as "Rainbow AA Gun" / Aviation 65 / Power 132 / Attack Speed 0.78 / Range 30
Ranked 1st in overall AA gun performance
113mm Twin High-Angle Gun [T3] 113mm Twin High-Angle Gun [T3]
Commonly known as "Roomba"
Power 130 / Range 35 / Attack Speed 1.36s
Suitable for auto-combat
Twin Bofors 40mm STAAG [T0] Twin Bofors 40mm STAAG [T0]
Commonly known as "STAAG"
Power 96 / Range 30 / Attack Speed 0.8s
Attack speed focused AA gun / Hit +10 is a nice bonus
134mm Twin High-Angle Gun [T0] 134mm Twin High-Angle Gun [T0]
Power 132 / Range 35 / Attack Speed 1.76s
Unlike other Gold AA guns, has Firepower +15 and Anti-Air +30
Often chosen for firepower rather than anti-air purposes

Equipment

Enhanced Hydraulic Rudder [T0] Enhanced Hydraulic Rudder [T0]
Evasion 40 / Durability 60
Activates with a 30% chance every 20 seconds, evading all attacks for 2 seconds.
Helps improve survivability.
Beaver's Emblem [T1] Beaver's Emblem [T1]
Evasion 35 / Durability 75 / Fleet Speed +20%
Helps improve survivability.
Emergency Repair Device [T3] Emergency Repair Device [T3]
Durability +500
Recovers 1% of max durability every 15 seconds.
Reliable for consecutive battles.
Goldbarne [T0] Goldbarne [T0]
Durability 550 / If equipped by a vanguard or SSSS collaboration character, increases own reload by 38. If flagship is a light carrier or carrier, launches a special support attack 25 seconds after battle start.
Auto Loader [T3] Auto Loader [T3]
Load +35, Firepower +7
The loader upgrade improves all of the equipped person's DPS.

Special Equipment

Manju Buster Sword Manju Buster Sword
Firepower 25 / Torpedo 18
Unleashes a spread slash.
Manju Lance Manju Lance
Accuracy 24 / Anti-Air 21
When HP drops below 50%, Firepower +20 for 20 seconds.

Formation

Recommended fleet composition including Algerie (META)

Preparing



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